Skip to content
Explore VVS Robotics
BROWSER TRAINING & MOTION CREATION

PRACTICE. CREATE. FIND YOUR MOVE.

The VVS Robotics training software is an interactive browser environment for learning game controls, practicing robot boxing, and creating motion sequences. It connects a playable fighting game with a Move Maker, a creator marketplace, and a player profile.

Start training
R1 boxing move illustration for the training software
01

Learn through play

Choose an R1 featherweight or T800 heavyweight, select an arena, and practice movement, guarding, strikes, and combinations. Multiple camera views, including a first-person view, help you explore the game from different perspectives.

  • Keyboard and compatible Xbox controller input
  • Touch controls for supported mobile browsers
  • Camera-based body and hand tracking where supported
  • Saved progress and custom robot appearance
02

Program a move without starting from code

Use Move Maker to adjust poses, drag a glove with joint-following controls, assemble a combination, or record a performance with camera tracking. Save a move and assign an available keyboard input or controller combination. Camera access is requested when you choose that feature.

03

A bridge toward physical robotics

The software is a practice and creation environment. It does not certify an operator or establish that a motion is safe on physical hardware. Physical deployment requires robot-specific adaptation, testing, and approval by the responsible operator.

YOUR QUESTIONS, ANSWERED.

Do I need to own a robot to use the training game?

No. You can use the browser training experience without owning a physical robot. Guest practice is available, and signing in gives you a separate saved player profile.

Can I use an Xbox controller?

The game supports compatible Xbox controllers through the browser gamepad interface. Connect by USB or Bluetooth and press a controller button. Available features depend on the browser and device.

Can I record myself to create a move?

Move Maker offers camera-based motion capture on supported devices. You choose when to grant camera access. The resulting game motion needs separate validation before physical-robot use.

KEEP EXPLORING.

All VVS services